zorg1000 said:
Its not just install base, its also audience and demographic that determine how well a game sells. Like i pointed out a few posts back, close to 80% of PS4/XB1 retail software sales are from the shooter/sports/action genres. If you also include Racing Sims & Western-RPG than that number comes close to 90%. A whole bunch of Nintendo IP belong to genres that arent very popular on PS/XB, platformer, puzzle, party, simulation, strategy, miscellaneous. Their big mainstream hits like 2D/3D Mario, Smash Bros, Mario Kart & Zelda could increase in sales but games like Mario Party, Pikmin, Fire Emblem, Rhythm Heaven, Animal Crossing, Paper Mario, WarioWare, Kirby, Yoshi, Donkey Kong, Tomodachi, etc? I dont really see these games doing much if any better. |
The 10 or so million people that bought a Wii U to specifically play the niche Nintendo games are going to follow Nintendo to whatever platform they release their next games on, whether it's on their own console or a platform from another manufacturer. They are the hardcore Nintendo fans who will always be there to play those games, and if they are willing to buy a Nintendo console just for Nintendo games and no other support, they will more than likely be willing to buy a console that has both Nintendo games and all the 3rd party support. In other words Nintendo would retain most of their sales for the niche games from their dedicated audience coming with them to the new platform, but also gain extra sales from an audience that probably never played these games because they didn't want to buy a new console for them, even if these people fall into the minority "20%" that buy games other than action/shooters on PS4/Xbone/PC.







