By using this site, you agree to our Privacy Policy and our Terms of Use. Close
foodfather said:

''stealth'' aspects from Last of Us...Is that supposed to be a good thing?

I'm a stealth nut, and TLOU was crap for stealth, with its easily exploited enemies and inconsistent game rules.

Perhaps the dev meant ''survival'' aspects because thats what TLOU did well. The game was based around ''hit and ''hide'' mechanics, as in kill one enemy, hide for about half a minute and then kill the next enemy, since there wasn't really an ''alert'' phase where the enemy went searching for dead bodies, it just goes straight from passive to aggressive the second they spot you. It applied to both the clickers and the fireflys or whatever they were called.  

I can see that mechanics working well for Uncharted, since those enemies are more on their toes than most games. 


Strongly disagree.