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Gaming - VR - PS4 vs PC - View Post

Zoombael said:
Pemalite said:

5% of the entire Steam userbase. That's the context, I did cite the numbers for that.


No, this is not the context. Steam survey participants are not the entire Steam Userbase. It's only those who participate in the survey. The purpose of those hardware surveys is...

"...to collect data about what kinds of computer hardware and software our customers are using. Participation in the survey is optional, and anonymous. The information gathered is incredibly helpful to us as we make decisions about what kinds of technology investments to make and products to offer."

http://store.steampowered.com/hwsurvey/

Not to determine the exact percentages of graphics cards in usage. I repeat, apart from the GPU there are various other things required to meet minimum requirements. No, steam survey are not a reliable source to prove how many PC users have ascended to master race status. There are certainly not 10s and 10s of 100s of millions of VR ready machines out there.

The estimation provided by nvidia is far more realistic. Even though i think its still very optimistic.

"Gaming hardware company Nvidia, which makes many of those graphics cards, recently estimated that only 13 million PCs will fit the bill next year."

Just to make it clear, in february 2016 Nvidia said that there are 13 million VR-ready PCs in the world right now.

13 million is a huge number when you realize that we're talking about the most motivated and passionate gamers when it comes to powerful hardware and modern technology. These people already own expensive hardware which in itself proves that they're willing to spend on high-end gear. Roughly a third of these will be early adopters of VR (buying during first year). That's over 4 million gamers.

Now with the 14nm graphics cards just around the corner the 13 million VR-ready guys will double this year when all of a sudden you can purchase a VR-ready GPU for only $150. Out of those extra 13 million PC gamers 1/5th will be early adopters, over 2.5 million.

So in the near future we'll have almost 7 million PC gamers who own a VR device.

Meanwhile we're going to see a cautious reaction towards PSVR among PS4 owners and a trend that reminds of the Playstation Move adoption among PS3-owners. Out of the estimated 60 million PS4 owners in early 2017, less than 5% will be early adopters of PSVR, 3 million.

So one year from now there will be 7 million VR-devices sold for PC, while the PSVR install base is less than 3 million.