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cpg716 said:
potato_hamster said:

You're acting as if I don't make console video games for a living. I know exactly how it works. I have personally done the work myself. For example I worked on porting a PS3 game to the PSVita, and much of the work was about optimizing the game to run on much less capable hardware, and reducing the complexity of practically everything, from AI to audio to 3D models to animation to make the game run.

I totally get the process. PC games are made differently. Their engines are different, games are optimized differently. It's like oranges and grapefruits. They look pretty similar on the outside, but once you get inside you're looking at a familiar but also very different experience.

I'm confused on if this is what you do for a living why you would make the comparison from porting a game PS3 to PSVita with what would happen here.. Because its NOT THE SAME THING AT ALL..   First of all.. the commonly used "Game Engines" are NOT different.. lol.  Unity, Cry Engine, Frostbite, Source and Unreal ALL SUPPORT PC, PS4 and X1..  Second.. AS I SAID..   The PS4.5 versions would simply download or contain on the disc the assests for the new resolution and be better optimized for the FPS.  This is NOT porting.. Both are running the SAME EXACT OS..     Most of the games are "throttled" down or downgraded graphic wise after intially developing them on DEV KITS..  on the PS4.5 they would optimize it to run on the newer hardware, no different then they will with the old.  Again. its NOT porting when working on the same exact OS.. Its just optimizing for the specific hardware.. JUST LIKE IT IS ON PC. 

Your post would make sense if console video games, and console video game engines were developed the same way and operate the same way as they do on PCs. This simply is not the case.