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spemanig said:
Luke888 said:

why ? Nintendo probably made the devkits so that they are touch but without Tactus so that developers can't give away the devkit to competitors that'll copy Nintendo, Iwata himself stated that they want to be shure that rival companies don't copy their devices in the future. The only thing needed is to go to a third party and tell them "ok, here you have devkit+ button placing software, you develop the game as if it was a mobile game and chose where it's best to have the buttons, then you publish it, the final version of the console will have our own tactus screens !!"

 Because the entire purpose of a dev kit is to allow developers to use the tech to make software, something you cannot do without any tech. You can't  just program something like that through imagination.  They have to code the tactus buttons in their games,  something they can't do without tactus buttons on the dev kit.

nope, they can code it as a normal touch game (heck, even Nintendo as I stated could give them a software to place the buttons right away) and THEN, via Nintendo's software the final controller will understand when it has or hasn't to activate a Tactus button, it's that easy...