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MortienGerrux said:

We are going offtopic but;

Where they hide the PC version of GT5? At the Polyphony Digital studio ofcourse.
How do you think games are made? Do they make it on a smartphone?

Also do you think 3 screens is somehow "state of the art" technology? When on PC you can play almost any game on triple monitors/TV's.

 

No, far from state of the art, just to illustrate that it was most likely running off 4 ps3 instead of a PC version, as GT5 was already capable of multi screen rendering on ps3 and on ps2 before that.

And sure part of development is done on PC, probably also Mac and whatever cad cam software they use. That doesn't mean they had a playable version on PC. If they did, GT7 would be out by now...


Back on topic:

PS4K ideally:
- Extra HDMI 2.0 port (use the other one for audio to non hdmi 2.0 compatible amps)
- Dedicated VR port (seperate box put inside)
- 4K UHD blu-ray playback with downscale possiility to full RGB 1080p (still leaves you with 4x the color resolution of blu-ray and less compression artifacts)
- Smaller form factor

The 4K UHD player depends on whether it is true that a current 6x CAV bd-rom player can read triple layer 4K discs. Otherwise too expensive. My gut tells me that the early $400 players are so expensive because of the hardware needed to decode the 128mbps h.265 stream with dolby atmos and dts:x audio, not neccesarily for the drive.
It also depends on whether Sony is actually interested in selling 4K blu-ray discs. So far Sony has been hesitant to release a player.  It seems unlikely that they'll announce a ps4 slim with 4K blu-ray player before releasing a standalone player, yet who knows.