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dib8rman said:
what are they comparing them to?

Games in the next 20 years that are AAA and allegedly 100 million dollar projects and system sellers / opossing system killer?

I think this is the heart of the problem here. Most reviewers have just gone through games like Super Smash Bros. Brawl and Grand Theft Auto 4. Both offer dozens upon dozens of hours of gameplay with the highest production values on the planet. Then they're given something like LostWinds.  

Now common sense would tell most people to use a different scale for games that are so different, taking into account how it's only 10€, or looking at it from a more "casual" point of view, but not GameSpot. Even with Boom Blox when 1UP said "this is the best casual game possible, totally across the spectrum from GTA4, but every bit as entertaining", GameSpot goes "it's fun and everything, but just a puzzle game so the score caps at 70."  

This generation is offering reviewers a major challenge in how the best selling system has much less powerful hardware than the other two, and how a significant portion of its games is aimed at a segment of the market most reviewers don't understand, let alone belong to. Whatever approach will prove best, I can say with a shadow of the doubt that just giving lower scores isn't going to be it.

After this, the Kane&Lynch fiasco, and raising GTA4's score from 95 to 100 just because that's what everyone else was giving it, Gamespot has lost all credibility in my eyes.