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2Quick said:
curl-6 said:

4. Empty Overworlds

Yes, there's initally a sense of majestic adventure to galloping across Hyrule Field in Twilight Princess or Ocarina, or soaring through the clouds in Skyward Sword, but this starts to wear off as the game goes on and it becomes clear that there's just not enough density of content in these areas. Yes, there are points of interest; enemies, collectables, etc, but they are widely spread across what is mostly empty space. I'd love to see a world that is teeming with wildlife, NPCs, roaming mini-bosses, and mini-dungeons.

I always thought skyward sword was almost too dense with its content, perhaps not in the sky area but definitely on the ground.

One of my favourite things in Skyward Sword was how the land areas were dense and compact instead of vast and empty. If they managed to make the whole overworld in future Zelda games feel like Lanaryu Desert, Eldin Volcano, or Faron Woods in Skyward Sword, (just with more mini-dungeons, NPCs, and roaming mini-bosses) I'd be a happy man.