HylianYoshi said:
Well, I own Ocarina of Time on Wii U VC, and for one, it has a very noticeable input lag. Secondly, control stick precision and feel do not translate well from the N64 to the Wii U. Makes stuff like aiming a bow and arrow difficult. I'm assuming it has to do with how the N64 did not have full analog control sticks, which makes it so that they have to adapt the full analog controls of the Wii U version to play well with it (something they clearly didn't bother with). I did end up going through the whole game, but from now on I'll stick with the N64 version. So that I can actually play the slingshot minigames. |
Very interesting. Now, what I would love to know is, from a technical standpoint, why this is the case? This isn't an issue with all VC games is it?
- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."







