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Volterra_90 said:
Cloudman said:

I don't get why people want to get rid of the puzzles though. That's part of the joy that comes from Zelda. Being given a puzzle, trying to solve it, and when you do, you just get a feel of satisfaction. Without it, what would you do in dungeons; beat enemies until you get a key, or just place the key in the room to pick up? I think some of the dungeons in TP had this problem, which may be why I don't really like it.

Yep, I agree. I like entering a room and solving a puzzle, running through the dungeon killing enemies is not rewarding for me. I just feel they need to change puzzle-solving, because when you're playing Zelda, if you have experience with the franchise, you really know how puzzles work on the next games. They kind of did something like that in Spirit Tracks, which feel pretty different regarding puzzles. 

Well, I think they did a good job with ALBW. That had some good puzzles with some "Aha!" moments, though that was mostly with the wall merging mechanic.  I wonder what they can do with Zelda U...



 

              

Dance my pretties!

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