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spemanig said:
Player2 said:

I'm sure Curl would love losing all his rupees instead of restarting with three hearts when he dies.

Souls are easily recoverable in Souls games. Shovel Knight also adopts the same method, only taking a fraction of your money when you die. This isn't some inflexible system. I don't see what you're getting at.

Going to the nearest healing spot or reloading your save file takes like 30 seconds. It's faster and way safer than going to where you died to recover your souls, which you have to do without dying again (if you die again you lose them forever) and killing the monster that killed you, who is now even stronger (in Bloodborne). In Bloodborne you may want to kill some easy enemies to earn some currency to buy healing consumables before going to where you died to be safer too. You also have to recover your souls before turning off the console or they're gone forever as well.

The current sytem isn't inflexible as well so I don't see why Zelda has to copy something else that still would need tuning from another game.