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I'd personally like to see dynamic worlds and events that change over time, like Pokemon Gold/Silver, Majoras Mask, Lighting Returns and Online-games like Destiny and FFXIV do. Thing is, Nintendo can achieve a next level of interactive dynamic design with online server components or even silent updates to their games. I thought initially that's what the WiiConnect24 service was going to do years back. I always thought this could even benefit a Mario-adventure platforming type game..

New in-world and dynamic events (not just generic repeatable, repetitive grind-fest sidequests for rupees , would be really interesting. Program in easily editable sections of the world, that can be updated with a patch to include a hole or crack where the rock has deteriorated that's breakablem leading to somewhere new. Make events where groups or swarms of enemies start roaming an area. Make the wildlife grow, seasons change. Have side-villains and rivals that cause trouble through events on the journey, often reappearing or having associated enemies fight you with a memory system not dislike Shadow of Mordor or Skies of Arcadia's bounties. Have an well-designed online trading system, while not making the variety of items too varied and complicated like mmos, but more meaningful. Introduce some form of pets you can keep, look after and grow. Allow you to introduce new plants or species in particular areas, that have an effect over time. There's tons they can do if they really want to outdo themselves and set a new standard that stands head and shoulders above previous entries.

If you do enough things to affect the environment in an area, over time, the enemies evolve and change to new variants according to what's been done. You can then perhaps starts defeating those enemies to obtain particular resources for items, or use in some other way. Example, you start planting and utilising electrostatic gems in an area (for some reason that would be thought through and more developed) some enemies in the area might start to adapt as a variant with electrostatic shielding or attacks. Others might die out, others might change quite radically.

these things could also change according to season, time of day, randomness, natural cycles, weather, day of the week, other environment variables. Some places might only be accessible when it rains heavily for example: it might make a particular type of structure vulnerable to an item, increase the river flow speed allowing access to an area, cause flooding or raised water levels, again restricting or allowing access to an area. It would all be a lot to put in, but if there's anyone dedicated and talented enough to do, it's Nintendo