I don't agree with 2, since that can sorta simplify the process of completeing a dungeon.
A dungeon in Zelda is supposed to be one big puzzle that you gotta solve in one go. Only way I could see that justfified is maybe an easier difficulty selection.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."







