By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

Having recently played Skyward Sword and Twilight Princess, I've come to the conclusion that while they are still great games, the Zelda series has fallen into a number of bad habits that it would really benefit from shedding. Sharpen your pitchforks folks, and prepare yourselves for a barrage of blasphemy.

 

1. Finding the same old items again and again

For the love of God Nintendo, please stop making the bow temple, the bomb temple, the slingshot temple. It's getting really old, and it feels like going through the motions. There's no sense of discovery in getting the same old items to use in the same old ways to solve the same old puzzles. Give us a Zelda where we start with the basic items like the bow and the bombs from the get go, then find new items as we progress.

 

2. Kicking you back to the Dungeon entrance when you reload a save

Yeah, there have been some half-hearted attempts to solve this one, but really, all they need to do is allow a proper save system that brings you back in exactly where you left off.

 

3. Restarting from 3 hearts when you die

Yeah, yeah, I know people will say "but the games are sooo easy anyway" but I don't care; it is a pain in the arse to have to start from a measly 3 hearts when I die and respawn. If I have built myself up to 8 hearts, I want to damn well start with 8 hearts. This is an obsolete design choice, a relic of the 20th century that adds nothing but annoyance.

 

4. Empty Overworlds

Yes, there's initally a sense of majestic adventure to galloping across Hyrule Field in Twilight Princess or Ocarina, or soaring through the clouds in Skyward Sword, but this starts to wear off as the game goes on and it becomes clear that there's just not enough density of content in these areas. Yes, there are points of interest; enemies, collectables, etc, but they are widely spread across what is mostly empty space. I'd love to see a world that is teeming with wildlife, NPCs, roaming mini-bosses, and mini-dungeons.

 

Now let me reiterate; they are still great games. It's just that moving forwards, I see these areas as obvious room for improvement, and I would be disappointed if any of them persisted in Zelda U.

 

1. Agree.

 

2. 5 years ago I woudl have said you are nuts, but with being older and less time to play games perhaps have different game modes, were you want to spend more time mastering stuff then that is the path. If you want I don't have time for this shit then lazy mode for us lol.

3. I still don't mind that, you lost you shoudl rebuild.

4. I think they gone for the "authentic" look i.e. middle of nowhere in the world were you see nothing but grass and hills. saying that I agree it is a game so make it a fantasy world that has stuff around you.

 

Addition - VOICE ACTING - Put it in. To keep both paties happy, bring back the OLD 90s setting of audio ON / OFF,  but do it for the VOICES lol.  Like the little mexican girl in those taco commercials says "Who not have both?"