| Airaku said: I am actually curious as to why you think those kinds of games won't work. It all comes down the responsiveness of the touch buttons. Remeber that his is a gaming device first, not a phone that supports games as a secondary function. For all we know ,the "haptic feedback" could in theroy, be strong enough that we feel our every tap on the screen. Our mental state should be able to adapt to this. It also likely that developers will be able to place their buttons anywhere they want to suit their games. Traditionally when you start playing a game. Our minds natually remember the button placements. When we put the game down for a year, and come back to play the game halfway through. We often find ourself minorly confused by the controls momentairly a little more than we did when we started the game. Partilaly because we are at a more complex part, allowing us to not ease into the game as effectively. The arugment in this case, from a developer point of view. Is that we would be able to ease into the controls within the first 5 minutes of gameplay. Most games are designed to ensure the players can easily grasp the controls in the first 5 minutes, and most gamers are completely unaware that this is occuring nor that they are simply adjusting to the game by design. Not by skill level, skill comes as we progress the game. No matter how natual of a hardcore gamer you are, you must learn how to imput your commands. Ninja Gaiden 2 was notroious for breaking this rule of thumb. In such a sense. This controler is actually a godsend to developers to realise their visions for a proper control methood that is exclusively perained for their game only. |
Haptic touch feedback new tech. My first phone had it. It does not even remotely simulate the feeling of pressing a button. The reason buttons work is because you have a spacial awareness for where they are. Vibration, which is all haptic feedback does, can not simulate that. I can't feel around a haptic screen without looking down and know purely from my sense of touch which button I am touching, or where on the button I am touching. You can't simular complex button maneuvers like quickly sliding from one button to another to execute the first button quickly and the second held on, something that is basic in platforming games like Mario and Smash Bros.
The analogs don't look like they move at all, and this would be absolutely terrible for fighting games. A nub would be terrible for any game that requires precise movement. Even the PSP has more give than what this seems to have.







