spemanig said:
Please explain to me how moving the analog sticks works when they are physically fused to the controller, and please tell me how this thing will handle literally any action game with complex button presses, and I'll concede that this is going to be "amazing." Because all I see is no fighting games, no hack-n-slash games, no platformers, no Smash, no Pokken, no hope. None of that stuff is going to work without buttons. |
I am actually curious as to why you think those kinds of games won't work. It all comes down the responsiveness of the touch buttons. Remeber that his is a gaming device first, not a phone that supports games as a secondary function. For all we know ,the "haptic feedback" could in theroy, be strong enough that we feel our every tap on the screen. Our mental state should be able to adapt to this. It also likely that developers will be able to place their buttons anywhere they want to suit their games. Traditionally when you start playing a game. Our minds natually remember the button placements. When we put the game down for a year, and come back to play the game halfway through. We often find ourself minorly confused by the controls momentairly a little more than we did when we started the game. Partilaly because we are at a more complex part, allowing us to not ease into the game as effectively. The arugment in this case, from a developer point of view. Is that we would be able to ease into the controls within the first 5 minutes of gameplay. Most games are designed to ensure the players can easily grasp the controls in the first 5 minutes, and most gamers are completely unaware that this is occuring nor that they are simply adjusting to the game by design. Not by skill level, skill comes as we progress the game. No matter how natual of a hardcore gamer you are, you must learn how to imput your commands. Ninja Gaiden 2 was notroious for breaking this rule of thumb. In such a sense. This controler is actually a godsend to developers to realise their visions for a proper control methood that is exclusively perained for their game only.
As for the analog sticks. I can see what you mean after observing them. They seem to be that they slide like the 3DS nub. It also looks like it slides far more gracefully than the nubs seen on the 3DS or PSP. As they slide underneath the shell, rather than above the shell. Likely so it doesn't distact the player on the screen, even in considereation of our thumbs. In additon the analog nub (what the hell do we even call this?) looks like it could click in. The right stick looks like this is a possiblity, but it's very difficult to tell.








