Hiku said:
Regarding punishes, when it comes to how unsafe your own move is on block, it can be hard to see if they're unsafe at all if it's only -3 or something, unless your opponent properly punishes it. But what's also important to know is how punishable it is. If your move is only -3 on block, you can't get punished very hard because all your opponent can do to punish you is hit you with a light punch or kick, which in this game for most characters can't combo into mediums. However, depending on how negative you are on block after your attack, the punish your opponent can make if they block your move can be much more severe. And the difference between being heavy punch/kick into Critical Art punished can be as little as one frame. Knowing the difference will help you better gauge your risk vs reward decision making. |
I can assure you, you will be punished. I remember in Marvel vs Street Fighter, I learned the timing so well back in the day, I could punish you right as your feet would hit the ground. Plus its common knowledge the start up and end time of normals (Like, your lights are safe unless some programmer hates you, etc). They're mostly within range of each other. Hell I was playing Alpha 3 last night and Zangief kept on doing bullshit. Throwing me out of mid animation soul spires. Which is utter bull. But, you adapt. Hell his spinning pile driver was hitting me while I would be in the middle of a ranged hard normal (Rose has a pretty high range with her normals) which should have hit Zangief, and would have hit anyone else (I find Zangief's priority insane in most games).