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Dravenet7 said:

Well... I should have seen this coming and I don't know why I didn't. Based on what I'm reading so far, are you saying its not a fighting game because the creator once said so or because you feel this way? Apparently the developer later called it a fightng game. Let's suppose he's was wrong this time and saying it was a competitive action game is the right thing. Again why would it be? What's the a rubric for a fighting game vs a competitive action game? 

Yes, every fighting game generally has characters that are better matched up against others. However, that's because of fighting styles. I can't think of a single one fighting game that specifically has increased or decreased damage against certain characters. 

 I'm saying it's not a fighting game because I feel that way. I brought up the creator because neither does he.  I think his latter uses of the phrase "Fighting game" are used purely for communication purposes. He didn't "change his mind," and he didn't "raise his expectations." Pokken  not being a fighting game doesn't it say it's expectations low. It just sets realistic expectations for how the game plays.  It's a categorization and nothing else. 

But honestly this is off topic. If you want to call it a fighting game, go ahead.

All types would do is complicate how match ups are made because on top of just play style, character power, and fragility, there would also be types. Again, it wouldn't be the deciding factor of a fight. It would just be an added factor to change the nature of how match ups fall into place.

If Pikachu has a really good match up against Garchomp without types, he'll just have a different match up with types. It doesn't stop the fact that one Pokemon is going to be better against another Pokemon. It just complicates the reason why and by how much. It doesn't make the game unbalanced. It just changes how the game is balanced.

Someone said that types would limit what Pokemon you can use as if tier lists and match ups don't already do that. Just because you chose to pretend those things don't exist doesn't mean that they don't or that they aren't a major contributing factor to why you win or lose a match. Literally the only thing types do, and this is simple math here, is add a layer of complexity to how that stuff happens. It doesn't stop Pokken from being competitive. It doesn't make Pokken unbalanced. It doesn't limit the effectiveness of your favorite characters anymore than they already are just on the basis of being a uniquely playing character on a competitive game. We aren't talking about Garchomp taking 4x damage from an ice move from weavile. We're talking him taking maybe 1.4x damage. Enough to be felt but not enough to be broken.

Pokken has assists that can raise the players attack, raise the players defense, raise the players speed, raise the players health, lower the opponents speed, lower the opponent's attack, lower the opponents defense, and lower the opponents health via attacking, but somehow type match ups are what is too crazy for this super serious fighting game. Give me a break.