| Dravenet7 said: 1. Well, only the last to games of Naruto boasted 100 characters iirc, but its more of a story driven and aesthetic franchise. Not to say the games are bad because I like them, but they it isn't really that good as a fighting game franchise and some characters are significantly better than many otherrs. More importantly though, why compare it to Smash? I thought it wasn't a fighting game...
I defintely agree with this point though 2. Eh I guess. Naruto needs to pad out its game with story becaues its based off the anime, and again, its not that good as a fighting game. Im not exactly on board with this one, but as long as they focus on making the game really good I'm ok with it. 3. Ehhhhhhh... Not feeling it. 4. What? No. Come on man, its a fighting game. it has to be balanced. Unless you want to tie type (water/ghost/etc) with...type (standard/speed/etc). Then I don't see this working by a mile (even with the example I gave I'd be against it. 5. Sounds like a continuation of # 2, to which I say: eh I guess. 6. Yes, yes 1000 times yes. |
It's not a fighting game, neither this, and even if it was, there's nothing saying I can't compare two games of different genres when they have something in common.
To point 4, I still don't get the aversion. Even if it WAS a fighting game, match ups already exist in all of them. Literally every competitive game has ever existed with a roster of characters has characters that match up better than others. It's part of how these games balance out. All this does is add another layer to how those match ups turn out.
And again, I'm talking about a 10% or 20% difference in damage. This isn't a monumental, match-deciding difference. It's really not a big deal.








