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Everything you said makes sense to me except one of the. Pokken looks like a great first step. No it doesn't have the content volume of the veterans but it has 19 gorgeous stages, 16 diverse (in style) and apparently quite balanced fighters, a legit single player mode that lasts a good while despite being simple, and a solids suit of multiplayer options. So the logical step is bigger and more polished. So I would look for 8 to 14 new fighters, 10 or more new stages, some new supports, a more sophisticated single player mode, better VA (especially if the single player gets enhanced cause then it matters a lot more), etc. I think given how the Ferrum league is structured it would be cool if each level took place in a different town, acting as a sort of gym substitute. So you travel to each town and each town is a localized hub. And each would have its own store so advancing in the game would naturally open up purchasable unlockables. And I do think a tag team mode would be really cool.

Type advantages, however, is something I don't agree with. Even with tag battles. Think: if I have a fire, water, and grass type and you have the same and I start with the fire and you with the water, I'm already finished. Cause I'm going to be playing defense and trying to stay away until I can tag in my grass but then you tag in your fire and there we go again. It would just be a huge headache. The reality is that the types thing works in Pokemon cause of the turn based design. In Pokken, I don't see it working.