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maxleresistant said:
bigtakilla said:

I wouldn't be entirely against them, I just don't see them as a "need" in the slightest.

Because you're a fan, and like every fan, you don't see the limitations of the genre you love.

Monolith focused a lot of efforts in stuffs that were minors, they certainly wanted to do a lot, way too much in my opinion.  It's the basic debate quality VS quantity, I will always side with the quality, I prefer an amazing game that last 2hours that leaves me wanting more, than a tedious game that last 30h that would make me puke if I played it 1 min more. So yes I would have wished that Xenoblade was a more condensed, more interesting game, with more features, better polish, and less useless side quests. But by changing all that, Xenoblade X, is no more Xenoblade X for the people that love Xenoblade X.

I have to say, they thoroughly tested the game, because on a technical standpoint it's really impressive that a game with such an open world doesn't have any technical flaws. 

I seriously hope Nintendo didn't that way with the new Zelda. Open world games can be a lot better than that.

But that wasn't my point. My point wasn't that its a less worse open world game, it's that the new take Monolith took on Xenoblade X is an improvement on the way open world games are. The way shops level up are probably the least tedious of any game I played. It offers TONS of customization at little to none of the current tedious trends open world games have forced on us in recent years. You are saying a smaller cast with a more focused story = quality and I'm saying that's not the case, just that the story is one that is meant to be spread out to numerous chapters, and a smaller cast takes away from the game.

Adding optional content is not a bad thing, nor is it something that needs to be "fixed".