As a reminder yushire, this same thing happened during the PS1/Saturn/N64 era. Many 3rd party devs had to deal with making their games 3-D when they were used to 2-D. They saw Super Mario 64 and cloned the hub structure ("collect 30 stars to access the next area!") without understanding the underlying nuances. For example, it took them years to make jumping good. Turok 64 was credited for being an FPS with decent jump mechanics(!) Contra and Road Rash tried to go 3D and failed miserably.
Eventually new games arrived like Spyro & Crash Bandicoot. They were new so they could take advantage of 3D platforming without being held down by old ideas.
Anywho, you read Sean Malstrom's "The Birdman Fallacy," yes? Right now we're at the point where 3rd party developers have stopped cloning MINIGAMEZ but haven't figured out what works yet. Patience young grasshopper.
There is no such thing as a console war. This is the first step to game design.







