The video-game market in Japan has shifted radically under the influence of the DS. Hardcore gamer-games aren't what sell in large numbers anymore. While a big game might make a splash one week as the hardcores get their launch copies, they fall off shortly thereafter. Sony needs something to counter Nintendo's casual and non-game-game revolution if they're going to sustain sales (even Nintendo hardcore stand-bys like Zelda have reclined rapidly in sales in recent years). This isn't it.