I liked it as a concept, but it was ultimately not functioning well enough for me to be interested. The reliance on the Gamepad for balance was a major misstep. It forces the game to be very slow, and it makes a versus mode impossible. There are several ways they could have made this better, but one way it could have easily been better is have the Gamepad be a cockpit view like SF0 so that the gameplay could be very fluid and you can have added depth to Gamepad integration. Like shooting at the rival cockpit or vital parts of the robot.








