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BraLoD said:
maxleresistant said:

Well I guess the Team Ico had 5 years of vacations then. And unpaid vacations. That's neat.

Try do math. The PS3 version, had at least 3 years of full development. At least. And you can had 2 for the PS4 version. Now as I said, 25 people is an average, Team ICO is more like 50 people when in full development.

So you can count how you want, but the game cost a lot of money, enough so that "good sales for a new IP" will definitely not be enough. 

This is not 2002, the cost of making games has spiked, and a game like that? It's not cheap to make.

http://segmentnext.com/2015/06/26/the-last-guardian-is-a-small-team-low-budget-game-lower-than-horizon/

Shu is saying himself The Last Guardian "it's not expensive at all", that a new IP like Horizon is "a much bigger budget than TLG".

He says it's not "so small", that it's "much bigger than ICO and SotC" but that is still "not in an US or EU budget style (level)"

There is no other way to look at it, no matter how much time it's from the announcement or the beginning of development, in the end the game has a really small team working not all that time behind it, and it doesn't cost nowhere near a new IP from a big studio of themselves.

 

Do you even think for yourself? Try to analyze a situation , don't just regurgitate Sony's PR. Do you think they'll say that they sunk a lot of money into the game and need to sell 4+millions for it to be a success? 

You do know that these kind of declarations are here to reassurate the consumers and shareholders? Of course TLG is "low budget" if your scale goes from "Big budget" to GTA V budget. But that doesn't change that the game had a cost. And that cost, will not be met with only 1 million units sold.

When I say the game will break even at 2 millions, I'm low-balling it.