By using this site, you agree to our Privacy Policy and our Terms of Use. Close
smellslikejavier1 said:
curl-6 said:

I'd argue that making a game as an "interactive movie" damages its worth as a game, just as making a movie like a video game damages its value as a movie.

that's because like david cage says they are more interactive dramas rather than 100% games, and if it is so successful and well received like until dawn then it doesn't mather if it is or not a "true game" (even if something that has gameplay can be considered a game, since in this one you walk, use the flashlight, find totems, clues, use the touchpad, shoot with guns, hold the controller still to not move and die, etc...)

the only thing that matters is if people enjoys them, and that's what a game or "interactive movie" is made for, to buy it and have a good time with it, and until dawn delivered that according to user and critics good reception.

Don't get me started on David Cage, he's the Uwe Boll of the gaming industry in my book.