The overworld for sure. Puzzelda killed dungeons in Zelda games as soon as they started calling them temples with OoT. They suck now.
They're supposed to be scary labyrinths populated by gruesome challenges and traps, not dainty temples filled with cute little brain teasers. They're a place you go to because you have to. Because it's your duty as a hero. Because someone has to. Not because it's a cute little mind-bending challenge. They aren't supposed to be fun little tests of problem solving with some enemies thrown in. They're supposed to be labyrinthine death traps made to keep people out or kill them in, and the player should feel that way. That's why the overworld is supposed to work in tandem with them. In the overworld, you're free and can breath. Dungeons are claustrophobic and something you just want to finish as fast as possible, so when you beat the dungeon and reach the bright overworld again, it's a massive release, like gasping for air after holding your breath under water for too long.
Now, I go to Souls games for real Zelda dungeons. Hopefully Zelda U returns to that. It doesn't even have to be remotely as hard. It's just the level design and enemy types. Aonuma said he want's to "turn puzzles on it's head" in Zelda Wii U, and specifically alluded to there not being puzzles in this one as one of the conventions he wants to change. If this is actually true, and they finally kill Puzzelda, then Godspeed, Aonuma. God fucking speed. Make me love dungeons again. Bring back that feeling of the OG Zelda. The feeling Dark Souls stole from us all. (and did a great job with)







