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JRPGfan said:
Soleron said:
Vulkan isn't something new. Consoles already had low-level graphics APIs, it's the whole reason for their existence.

Yeah but.. sony use their own api (I think?) and MS use DX12(?) (which can work on windows).

If nintendo use vulkan, instead of makeing their own api, it means they can easily port things to android, and many programmers that already make android apps, will easily be able to have them also running on the NX.

Most developers use engines such as Unity, Unreal, Source, etc. where switching between PS4's API, XB1's API, Vulkan, OpenGL, DX11, DX12, iOS, Android is one button press.

You'd have to be insane to try and make your mobile game starting from raw Vulkan code.