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MikeRox said:
Thunderbird77 said:

Super gameboy is a snes cartridge with basically ALL of the gameboy's hardware inside and port for gameboy's cartridges. How is that anything like the discussed subject?

 

It was a means to play handheld software on a home console platform. (I.E unified software). Granted its not the exact concept, but it did offer improved visuals in the form of a colour pallette on monochrome software.

 

The fact that you can't envision this type of device is more closed thinking/lack of imagination rather than named up by any technical issues.

 

The Vita came out over 4 years ago and is a generation ahead of Nintendo's current portable. Mobile technology has progressed immensely since then.

 

Yes Nintendo are traditionally conservative on specs on their handheld. But that doesn't mean they have to our will be this time.

However as demonstrated by the super Gameboy in the 90s or far more clearly by the mobile market now with such a varied range of specs and settings, there is nothing stopping Nintendo putting out a less powerful handheld that runs less visually impressive versions and a closer to ps4 spec home console. Then having the game run at the appropriate setting.

 

The main argument really is Nintendo are not able to support 2 separate platforms fully. This has been epitomised by this current gen.

 

Yes Nintendo handled the HD transition better than many, but they also did it 6-7 years later so should have handled it a lot better than they did.

I could be wrong about this but is Smash 4 not the only native 1080p 60fps game on the Wii-U (not including Wind Waker since it's a port of a game from the GC) Just when you consider how long it takes them to produce 720p games when that was pretty much the norm last gen between the ps/360 they really aren't the company I'd be backing to be able to produce games for a full 1080p console at a reasonable rate. Full HD games assets take a lot longer to build, I can't imagine all the departments of Nintendo being able to put together a huge world on the scale of Fallout 4 for example even if just for a 720p console version, nevermind developing the assets for such a game in native 1080p.

Also I agree when I look at some of the visuals the Vita is capable of producing from a handheld, it really is hard to be so close minded to think that it isn't possible to create a handheld with enough power to make for an enjoyable home console experience I mean with some of the Vita titles played through the PSTV they are still fantastic looking and play really well, if there was a full unified library between software and save data from a Nintendo handheld/Home system then a lot of people wouldn't mind too much that it was less beefy than a ps4 imo, for the saving they would be making on software costs (€75 for the new pokemon Rumble game here in Ireland, for a 3ds title that is such an off putting price now)



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