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TimCliveroller said:
Nautilus said:

And again, that is subjective.There is a game I love until this day, since the first time I played as a child.The name is The King of Dragons, from Capcom.Its an extremely unknown game, and yet that game defines what a beat-em up should be like for me.

While I do agree that certain games receive a more universal aclaim, like FFX and Chrono Trigger and so on, you wont reach a concensus here or in any other place that there is or there isnt a game that made people goosebump when they played it.If I were to say, The Witcher 3 did that to me for gen 8 (and probably Xenoblade Chronicles X when I FINALLY manage to get back to my Wii U to play it)

There is no subjective in this; there is only threshold - hard to define, yet it is

No.You are confusing betwenn critical success and personal preferences.You want to define a game as having a critical success "status" based on your personal preference.That dosent work.For example:You said that people bought consoles for Soul Calibur(which for its time was a sucess and brought new things to the table, wont deny that), but go on to say that Tekken dont have the same effect, when Tekken is more popular and arguably the better franchise overall.There are games that are masterpieces and should be recognized so, like GTA 5(which I personally dont like but agree that it is excellent), but the way you put it, its like the definitions, the parameters we should be using to judge a game, should be your parameters, and yours alone.And that is wrong in the most fundamental level



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1