TimCliveroller said:
There is no subjective in this; there is only threshold - hard to define, yet it is |
No.You are confusing betwenn critical success and personal preferences.You want to define a game as having a critical success "status" based on your personal preference.That dosent work.For example:You said that people bought consoles for Soul Calibur(which for its time was a sucess and brought new things to the table, wont deny that), but go on to say that Tekken dont have the same effect, when Tekken is more popular and arguably the better franchise overall.There are games that are masterpieces and should be recognized so, like GTA 5(which I personally dont like but agree that it is excellent), but the way you put it, its like the definitions, the parameters we should be using to judge a game, should be your parameters, and yours alone.And that is wrong in the most fundamental level
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1