TimCliveroller said:
Well, you see - there is a point where some games reach critical mass - they beat the aging process, they beat the graphical errudites, they beat the standard reviews, they transcend consumerism, yet they sell well enough - they become collectively special (no denying there is a threshold to it - but you cannot define it: only the hearts of people and money spent by collectors could do it). Then, somekind of magic link is created between those games and their corresponding generation of consoles - and bang - there you have it - the unit |
And again, that is subjective.There is a game I love until this day, since the first time I played as a child.The name is The King of Dragons, from Capcom.Its an extremely unknown game, and yet that game defines what a beat-em up should be like for me.
While I do agree that certain games receive a more universal aclaim, like FFX and Chrono Trigger and so on, you wont reach a concensus here or in any other place that there is or there isnt a game that made people goosebump when they played it.If I were to say, The Witcher 3 did that to me for gen 8 (and probably Xenoblade Chronicles X when I FINALLY manage to get back to my Wii U to play it)
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







