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I hope it has a sense of freedom like the original NES Zelda, or even somewhat like ALTTP or ALBW. A large focus on combat, minimal annoying and boring story sequences (these are awful in TP, which I just replayed), and a lot of challenge. I hope their open-world inspiration is more derivative of the Souls games rather than something very boring like Skyrim or the Witcher.

With an open-world design, I hope there are plenty of optional areas/dungeons to help make the world feel more alive. Again, just like Dark Souls 1. I didn't need to go to the optional areas, but I did, and they were glorious and satisfying.



Hi