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Prime doesn't have those moments because it doesn't really have a story. It has atmosphere and a barebones plot. And through out XCX you're constantly hearing about people dying, about how dangerous and brutal the world is, and you're fighting an alien race that has not only blown up your entire planet but is dead set on killing the rest of you. Stories like these NEED moments of levity.

"This pirate was killed by a plasma blast to the sternum" doesn't really add to the darkness. Gunning down wounded enemy aliens isn't especially dark. Neither is reading reports about status reports from pirates to their commanders. Your killing enemies you have no inclination to feel sorry for anyway. It's not like your seeing dozens of civilians die. It's not like your making hard moral choices. Your killing enemies and reading logs.

What Prime has is a great atmosphere that's good engrossing you in its world. But that's not the same as making a game with a super serious, grimdark storyline. It's easy to not have any comic relief when you have no plot to house it.

Even friggin Witcher, Mass Effect, and Elder Scrolls have moments of levity and humor. That doesn't take away from the fact that the subject matter and happenings in these games can still be quite dark.

I bring up the 90s because media from that era is known for being "grim dark" for the sake of it. We've grown out of that nonsense.