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pokoko said:

You're not thinking about this clearly.  Instead of live presentations, they can show puppets or executives playing with toys.  Perhaps even hard-hitting segements about how games are inspired by trees or cats.

THIS is what I call ahead of the curve:

I get that you're being sarcastic, but you're defeating your own point. That video makes that content far more tolerable to consume than it would have been during a live conference. They would have talked about that collaboration live either way and it would have been absolutely unbearable live. This might not have content that is interesting to you, but this actually has pacing and is edited to have good flow, with any of the awkward beats cut out. Gameplay weaves in and out of the clip as they color it with the context and circumstance from wence the crossover came in a seemless and natural way. Both speakers are seated comfortably in a clean, bright, appropriately firnished environment and the whole atmosphere within the room is that of ease. Because of this, none of it sounds like marketing. They aren't talking deliberately towards a crowd of people trying to convince them of a passion for Nintendo while reading deliberately from a teleprompter, taking awkward beats, and waiting for applause.

This is the absolute most efficient way to have presented this content, and the reception wasn't even negative for this part of the direct. Like I truly don't see what you think is wrong with this that has anything to do with the format by which it was presented. It's literally evidence of the opposite of what you seem to be implying.