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Ruler said:
soonyfanboy said:

If it will be successful, i have zero problems with that.
but i doubt it will, after the stuff happend to sfv

Exclusive in japan, ofc
rest of world? Nahh

yes. Street Fighter failed because of lack of content and too early release and media witch hunt.

Xbox owners dont buy japanese games as much as PS4 owners the numbers have shown

http://www.vgchartz.com/gamedb/?name=Metal+Gear+Solid+V&publisher=&platform=&genre=&minSales=0&results=200

http://www.vgchartz.com/gamedb/?name=Final+Fantasy+Type&publisher=&platform=&genre=&minSales=0&results=200

http://www.vgchartz.com/gamedb/?name=Resident+Evil%3A+Revelations+2&publisher=&platform=&genre=&minSales=0&results=200

its like 5 to 1, street fighter would have only sold 100k on Xbox One

The NX is different story, we dont know what it will be

And even then, it only did "bad" in terms of expectations, not in terms of raw numbers.

SFV sold 439,868 copies sold WW in its first week according to VGC. Nobody would say that's bad on the surface for a console exclusive game in its first week (Steam numbers actually bump it up to over half a million week 1 sales), but it did debut below expectations, and by a significant margin, so it's dismissed as being "flop" numbers.

Same more or less with ROTTR on XB1. A million copies sold in 2 months isn't necessarily "bad" in terms of raw numbers, but for an AAA action game of the stature of TR, it's certainly a flop. For comparison's sake, Resident Evil 5 passed 1 mil in just 2 weeks on the 360, and yes, I'd wager the two franchises are comparable in terms of popularity. This isn't even taking budget into account. It should be worth noting that the first TReboot game needed 5-6 mil combined sales just to break even, and ROTTR is reportedly twice as big. Based on that, I think it's safe to say SE can't be happy with anything South of 5 mil total sales when it's all said and done.