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JEMC said:
Pemalite said:

I would like to see two devices also.
AMD doesn't really have a good x86 CPU that can compete with ARM in terms of performance per watt for a handheld, but they are an ARM Licensee too, so it would make sense for AMD to build a SoC for both devices, one x86 and one ARM.
...Or if Nintendo want's the handheld games to run on both devices... They could include an ARM block on the x86 Die in the Console for the mobile games and the OS. (Which AMD has been experimenting with as of late.)

It's impressive how flexible AMD can be really.

If they could include the ARM processor on the die, that would be awesome.

But I doubt Nintendo would make it, that would be an extra cost that they would like to spare if they can (like making the ARM code work on the x86 part).

Well. AMD has already done the R&D on this. (Including ARM and x86 on the one chip. - Project Skybridge.)
Intel also has a solution for executing ARM code on x86 too. (Binary Translation.)
Most games are built to the API and not the metal these days, thus hardware architecture plays less of an importance.

Transister wise... A couple of ARM Cores would probably cost 10-20 million transistors tops, the SoC could be upwards of 5~ billion, so it could be cost effective.




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