kingofwale said:
Well, it really depends on what you expect the game to sell. I say 100K seems to be the minimal it needs to sell to at least don't take a loss in the financial report.
that been said, I don't see why it makes sense for a third party game that will potentially make no profit to be exclusives. I am saying this to Mad World, I said the same thing about GTAIV, And I will say it again when Haze gets released. it MAKES no sense for a game to be exclusive when it can do much better as an non-exclusive.
Of course, exception are given to first/second party games. Games with a long living franchise on a system and companies get paid to keep it there. |
Well, games usually are better quality one just one console. So now let's say this game gets excellent reviews, but doesn't sell too well, but enough to make a small profit. Now let's say this company is planning on a sequel. More people learn about the first game when a sequel is announced. Then it grows in sales, and more , and more by sequel. After a while it will be a large thriving franchise like you mentioned in the last sentence. These franchises don't start out as enormous, but they grow over time. Sega is thinking long-term. They just got back from years of bad games, and they want to keep it like that. It's good to have established franchises that would have better reviews on 1 console, but sell worse, than having the game on more than 1 , but sell more.







