Chevinator123 said:
PSVR only has 1 1080p screen but uses a special RGB panel to reduce the pixel gap for Less SDE (Oculus and vive dont have this instead they render at 2k) Sony will also use "reprojection" to get 60fps to render at 120hz but Its hard to gauge how well this system will work. The London Heist apparently runs at 60fps reportjected to 120hz (Source: Digital Foundry) and people often regard this as PSVRs best demo so i have faith. 1080p/60fps games like MGSV, TLOU, Metro Redux look pretty good graphically so if this is what we can expect or maybe a little less, then im happy. Rift and Vive render at 2k/90fps while PSVR does 1080p/60fps, this compensates for PS4s weaker hardware and should allow for graphic fidelity to be about the same (minus the fps and res obviously) |
Cool, I didn't know the details. I figured there had to be some ways to make it less resource-intensive, but that sounds sort of impressive actually.