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Uabit said:
PS4 is not powerful enough to support impressive games on VR so PC

This is exactly what I was wondering. Apparently VR requires a lot of processing power. Each frame, the image needs to be rendered twice, and the framerate needs to be higher (at least solid 60 FPS, and preferably 90 FPS). Oh, and resolution needs to be high too (1080p per eye is probably decent, but a bit on the low side).

Some reading on the requirements:

So yeah, I somewhat doubt that on consoles we're going to be seeing a lot of VR games that core gamers would be interested in. Which leaves PC, where there's been tons of demand already despite the prices. And devs are going to love the power too. And considering console gamers probably aren't too eager to pay huge sums of money (after all, they got a console at least partially because it was cheaper than PC, at least in their minds), I'd say VR on consoles faces some real challenges. Of course if price and performance are OK, VR's breakthrough is probably going to happen on consoles, but I'm very doubtful about that at the moment. That's not one but two huge challenges to solve, and it seems they're much less of an issue on PC.