| curl-6 said: Thanks, that helps. So how exactly did they "take away the combat system"? How does it work now versus the old RPG/QTE system? And by "no partners" do you mean that the additional allied characters are no longer active participants in the story, but just battle allies? Sorry for all the questions, this has just piqued my curiosity. |
They took away the combat by pretty much changing how you did battles. In the originals you battled similarily to Final Fantasy or other turn-based RPGs. In Sticker Star you collect stickers and use them in battle. Those stickers have pre-set moves that have attacks on them. It's not like in other RPGs where you level up or gain experience to learn better moves, all attacks are pretty much given to you at the beginning. In hindsight I probably used the wrong language to get my point accross.
As for the partners questions, well.... There is one partner through all of Sticker Star that minutely adds to the story and does absolutely nothing in battle--she isn't even playable through the whole game. It just Mario for most the adventure.







