| curl-6 said:
Thanks, that helps. So how exactly did they "take away the combat system"? How does it work now versus the old RPG/QTE system? And by "no partners" do you mean that the additional allied characters are no longer active participants in the story, but just battle allies? Sorry for all the questions, this has just piqued my curiosity. |
Basically combat has a lot less depth to it and a lot less variety in options and actions commands. The lack of badges, special moves, superguards, audience/stylish moves, partners, etc. reduce the game to just two actions, Hammer n Jump. Even though there are a bunch of different Hammer n Jump attacks, they all use basically the same action commands, and with the only other things you can do being run away or heal, battles get repetitive fast with no sense of progression at all. Thankfully, an even bigger problem makes all of that not even matter. The lack of experience and the resource system means you're better off avoiding every fight you can. I don't understand how they let this massive design flaw get okayed a second time.
No partners literally.







