VXIII said:
I honestly don't see how is that different from what I'm trying to say. There is always a way to avoid the attacks, you just have to figure it out as you try any fail because it is not always obvious. Like in Seth's battle. It is a design choice to let's the player die, but learn by trying something different in the process. Ceaseless Discharge fight had a "cheap kill" that is true, but it is optional, hidden, and makes sense if you paid attention to who the level was designed. I don't think anyone would figure it out without watching a guide or something. However it is not how it is supposed to be. He fell in a very deep valley of lava (1:45) btw. He was not standing after he made the jump. Agreed to the Bed of Chaos though. It is unconventional platformer kind of fight, like Dragon God from Demou's souls. I personally hated those. Nothing against platformer kind of fight, but I think it doesn't fit skill based game like Souls. |
The problem is that for DS1 the logic is disjointed in those fights. It's not about learning enemy movement patterns in those cases above. It's about having much needed knowledge that require great leaps of logic. I'd be very suprised if anybody beat Seth or bed of chaos on their first try. I'd have to call shenanigans.
Lube Me Up







