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mountaindewslave said:
Einsam_Delphin said:

 

That and price. I'm not a tech guy but it's hard to imagine it selling for less than 400$. That'll hurt it's ability to be sold as a handheld, assuming it even qualifys as one. With dual screens and analog sticks, I don't see how it's gonna fit in my pocket.

hypothetically speaking if these rumours were true and an NX handheld was going to be released in the next year that was capable of handling XOne/PS4 graphics then 400$ would not be an unreasonable price at all because that would be absolutely insane specs for a handheld system, in fact no handheld system has ever been that aggressively close in specs to the current gen home consoles at the same time

which makes me somewhat doubtful that it really is the case

If we're talking about downports in 540p, a $199 handheld can do it.

mountaindewslave said:
Pemalite said:

Because it is only your opinion.
Take a look at any Wii U game, you will find that texturing, geometry, lighting, shading and general assets is a generational step back from the next gen twins.

Resolution and Framerate is not the sole determiner of image quality that you imply, resolution is the amount of pixels being rendered and displayed on screen, usually it impacts the clarity of an image and reduces the amount of jaggies. (Some form's of Anti-Aliasing will just render the game at a higher resolution then downscale it.)
Framerate is the amount of images displayed per second.
Neither two affects the lighting, shadowing, geometry, texturing, filtering etc' going on in a game.
You can have the Xbox 360 or Playstation 3 render games at full 1080P, 60fps. It will look worst than an Xbox One at 480P 30fps.

Still waiting for you to show me a game which is able to provide Xbox One Levels of image quality, you kinda' need that to back your argument up, otherwise your absurd claims are simply without basis.

We also need to keep in mind that Nintendo historically (Since the gamecube days) hasn't been the leader in hardware or graphics either, The Gamecube lost to the Xbox, the Wii lost to the Xbox 360 and Playstation 3, the Wii U looses to the Xbox One and Playstation 4, the DS Lost to the PSP, 3DS looses to the Vita  and the NX is unlikely to change any of that, it's Nintendo's business strategy. And it has kept them in business, so we can expect more of the same going forward. (Even if I hope for them to be competitive with hardware, there is nothing that says that they will.)

Converesly... Rumors have suggested that the NX is likely to be less powerfull than the Xbox One, if the Wii U can display graphics at the Xbox One Level (Your words, not mine) then what would be the point in releasing the NX?

I would like for you to show some proof though of an in-game screenshot that shows Xbox One levels of graphics being rendered on the Wii U, otherwise I will assume you are not being serious.

for the record, graphically speaking the Gamecube arguably bested the original Xbox in a few departments. It did not have as much raw power but arguably had the best looking games of that generation and better details (Metroid Prime, RE4 (by far the best looking version), Wind Waker, F-Zero GX, Rogue Squadron II),

I like the original Xbox but its hard to think of many titles that look as good as the aforementioned ones on the Gamecube

also the Nintendo 64 is somewhat debatable, although technically it was graphically inferior to the competition, its games have aged much better than the Saturn / PS1 and frankly looked superior in some ways to begin with

Nintendo has not always been going for low specs and I think the N64/Gamecube are great explamples of this as the N64 was extremely competitive visually in its gen and the Gamecube is by many considered the best system visually of its generation (despite the Xbox's power)

N64 was much more powerful than ps and saturn.