Pemalite said:
Because it is only your opinion. Take a look at any Wii U game, you will find that texturing, geometry, lighting, shading and general assets is a generational step back from the next gen twins.
Resolution and Framerate is not the sole determiner of image quality that you imply, resolution is the amount of pixels being rendered and displayed on screen, usually it impacts the clarity of an image and reduces the amount of jaggies. (Some form's of Anti-Aliasing will just render the game at a higher resolution then downscale it.) Framerate is the amount of images displayed per second. Neither two affects the lighting, shadowing, geometry, texturing, filtering etc' going on in a game. You can have the Xbox 360 or Playstation 3 render games at full 1080P, 60fps. It will look worst than an Xbox One at 480P 30fps.
Still waiting for you to show me a game which is able to provide Xbox One Levels of image quality, you kinda' need that to back your argument up, otherwise your absurd claims are simply without basis.
We also need to keep in mind that Nintendo historically (Since the gamecube days) hasn't been the leader in hardware or graphics either, The Gamecube lost to the Xbox, the Wii lost to the Xbox 360 and Playstation 3, the Wii U looses to the Xbox One and Playstation 4, the DS Lost to the PSP, 3DS looses to the Vita and the NX is unlikely to change any of that, it's Nintendo's business strategy. And it has kept them in business, so we can expect more of the same going forward. (Even if I hope for them to be competitive with hardware, there is nothing that says that they will.)
Converesly... Rumors have suggested that the NX is likely to be less powerfull than the Xbox One, if the Wii U can display graphics at the Xbox One Level (Your words, not mine) then what would be the point in releasing the NX?
I would like for you to show some proof though of an in-game screenshot that shows Xbox One levels of graphics being rendered on the Wii U, otherwise I will assume you are not being serious.
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