potato_hamster said:
Literally everything you just posted, everything, does absolutely nothing to address to comments I made above. It doesn't matter what the X360 ran or the X1 ran now. The fact of the matter if both of those consoles are used to play the same game on the same match on the same server then at least in some cases they must be on the same servers. Are you trying to say that this is why they had to put in extra work in order to get the game run? That they didn't have to do anything to account for the fact the games are running at different resolutions, different frame rates, with different draw distances, different textures, and animations, different shaders, different anti-aliasing effects. Nothing was done to ensure the gameplay was fair and equal on both consoles? Nothing at all? Source please. |
This is an assumption, we don't know this for sure because gamers have never really had a choice.
The choice is either pay $200-$400 for a home console or like $1500+ for a PC with a significant performance bump. There's never been anything in the middle and most people don't hook up their PC to their TV, I don't know too many people when you go visit their home who have a giant freaking PC tower under their TV in the living room.
The old model is the only choice we've been given as consumers, these companies have never offered us anything else. PC parts are sold at a massive price mark up, MS can still subsidize the price of these XBox upgrades/differing models, that alone is a huge difference, they can also keep it streamlined and TV centric so it's easy to upgrade and has a console like form factor that simply plugs and plays into any TV.
MS is under no obligation to use the same business model that Sony does. In fact it's kind of stupid in their case since they are the lead OS for PC gaming already, keeping PC and XBox seperate was a bizarre choice from the get go.







