TheMessiah said:
But noone will be segmented. V1A can play all the games v1B can play. And play multiplayer with them to. Its exactly the same console but with better specs. Right down to the Os being exactly the same. Theres already many videos from developers showing a game built in Windows 10 ecosystem running on PC, then in less than 24 hours running on Xbox One and even Mobile. We have known for over 2 years from developer conferences and multiplatform devs that designing games for Windows 10 and Direct x12 makes game design across platforms far far easier. Its a unified platform. For example see this video from a developer.
https://www.youtube.com/watch?v=LzZaGdxARyw
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Can V1A games play all games V1C games? No, maybe some but not all. That's an enormous problem. Maybe multiplayer can work, but if V1B users have a fundamental advantage because they're playing at 60 fps and V1A users are playing at 30 fps, then again, that's an enormous problem. That's why when you have competitive gaming competitions, everyone plays on spec PCs. They don't bring their own.
Also "running on" and "running acceptably" could be months and months and months of work. I worked on porting a PS3 game to the PS Vita before the Vita was released and the developer kits and tools weren't finalized. We had the game "running on" the vita within a couple months, running at less than 1 frame per second, but it was technically running. It took another 6 before we had the game at a level that was "playable" (about 20 fps), and another 2 before we had the game running at 28 fps. See optimization, and tweaks to account for things like different screen resolutions, control inputs, etc. all take time, and they all need to be done. Also there's a vast difference between porting a simple pacman clone and porting say, Halo 5 to work on a tablet.







