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Hiku said:
Mr Puggsly said:
Well I would hope its more like an iPhone or New 3DS approach.

Superior specs that new games benefit from, but all games should still work fine with X1 specs. That way nobody can complain about their older machine not getting proper support.

Xenoblade for New 3DS does not work on a regular 3DS. I'm sure they could make it work, but it would run below the quality standards for the system. And Majora's Mask, Perfect Dark and Donkey Kong 64 only worked on an N64 with an Expansion Pack. Console upgrades like that and Sega 32x, etc, have never worked out in the past, as it's not always a simple case of making games run on lower settings on the weaker hardware. If the dispatity between the original XB1 and the latest version is too great, and it for example gets a game originally designed for high end PC, poorly coded like recent Assassins Creed games to up the minimum requierments even further, and it runs like garbage on the original Xbox One, that's not going to be recieved well by players or reviewers. So I'm not sure how they're going to go about this, if they even do at all this generation. Developers wouldn't want to be forced to optimize games for multiple systems.
I can see a new Xbox One coming out that's like a PS4 so it can play games on the same resolution and framerate, but I don't know if we'll see anything much more extreme than that this generation. As technology advances I'm not even sure we'll want this architecture 5+ years from now.

That's the only New 3DS exclusive as far as I'm aware. Some games simply use New 3DS for better performance because it has more RAM and the processor is the same architecture.

The expansion pack on N64 was fine because it was a cheap upgrade. Surprisingly, a lot of games actually used the exapansion pack for various improvments. https://en.wikipedia.org/wiki/Nintendo_64_accessories

The 32X was something different. It was an expensive add on and it was a different architecture than Genesis hardware. It was virtually a new console sitting on a Genesis. It would have been more successful if they simply released a new Genesis that had the 32X specs inside of it.

AC:Syndicate is actually well optimized. A great looking games on 8th gen consoles, Unity was a mess.

As long as an upgraded X1 is using the same architecture, games should be able to easily use the superior specs.

Xbox will likely be using the same architecture in the 9th gen. Its the same architecture Windows and PC games are using.



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