HoloDust said:
Actually, if its to be believed to some devs on GAF from way back, WiiU has 160:8:8 GPU, so that usual 352 GFLOPS figure that's been around (that is for 320 shaders GPU) would be in fact too high for WiiU. So, what really is safe to say is that PS4 to WiiU gap is at least 6x (given how inefficient VLIW5 (or in best case VLIW4) architecutre of WiiU vs GCN in PS4 is), and maybe much more. |
It's not a case of VLIW 5 being inefficient... It's actually not, it's extremely efficient, especially for the amount of transisters.
...Just not in scenario's where Direct X 11+ level effects will be put to full use as you have units going un-used in the array, then it becomes inefficient, but that's also not an issue for a console as Developers know imtimately what the hardware is and can design for it.
Besides. GFLOP's isn't an accurate way to do things, the WiiU could have 100 Petaflops, it still will not beat the PS4, it's not as efficient, other parts of the chip would hinder it, making it useless.
As for the gap... It could even be larger than 6x. GFLOP's isn't an accurate way to gauge performance, using PC benchmarks are, there are effects and use-case scenario's where performance on a VLIW based GPU will simply tank and other scenario's which are generally weak on GPU's of the VLIW era. (Like Tessellation.)
Finding say... A (Assumed for the Wii-U at-best) Radeon 4650/4670/5550 and comparing it to a Radeon 7850 isn't exactly an easy thing to find though. :P Ironically. I have all of those GPU's on hand, save for the 7850.
The Wii U is certainly a gruntier overall console than the PS3/360, but certainly not in the same league as the Xbox One/Playstation 4, the games are proof of that.
| ohmylanta1003 said: I could be wrong, but that motor thing is bullshit. First of all, the motors would have to be tiny as nuts. Being so small, they'd break pretty easily and it would lead to constant repairs/broken controllers. Also, to move the joystick in all directions, I'm almost 100% positive you would need two of them, which takes up a fuck ton of space, will lead to even further complications, and would cost even more. Actually, you know what, I'm confident about this one now. There's no way they have small motors in the controllers. It would also be really easy to "fight" the motors, because of how much torque the user could actually generate if he/she wanted (easy to break). Source: mechanical engineer. I make prosthetic hands (which use tiny motors). |
You don't need to use motors. Nor would you need 2 of them. - Magnetic actuator. Is what you seek. - And before you ask, an Actuator is a type of motor.

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