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BraLoD said:
Wright said:

 

I'd disagree with this. Some parts are very well-made and executed, but there's something wrong with the design of others.

I'm not talking about MGS 2, ya know xP

 

No, you're talking about MGS1. The game that forced repetition with its map onto the player to extend its gameplay length. The one that made a fun and unique first half of Shadow Moses then copy/pasted their way with the second half, often forcing the player to backtrack to previous areas, going up repetitive stairs or riding an elevator back twice to activate some key.