Well Far Cry does seem to use the same formula every time:
-Exotic location
-People that need liberating from bad guy
-Protagonist thrust headlong into civil war between the two factions, and decides to help good guys
-Wildlife that you can either kill and craft into things or it kills you
-Leaves that you pick to make droogs and stuff
-Similar vehicles to drive around
-Towers that you climb to "unlock the map" or "reduce oppressing influence"
-Crap ton of similar outposts to liberate
-Similar collectibles that relate to the fictional land's history
-You can heal where the animal mauled you by using a stick to pull a bullet out of your arm
-Online co-op missions (where applicable)
*This is without considering Primal - although it will be similar in many aspects
They are good games, but if you can't deal with the same thing every time then you may be disappointed. Yes, they are feeling series fatigue








